Violets are blue
So many decks have died
So why haven't you?
Gameciel, the Sea Turtle Kaiju x1
Artifact Lancea x2
Zoodiac Thoroughblade x3
Zoodiac Viper x3
Zoodiac Rabbina x1
Zoodiac Ram x2
Zoodiac Marmorat x1
Ghost Ash & Beautiful Spring x3
Maxx "C" x3
Harpie's Feather Duster x1
Pot of Desires x2
Mind Control x2
Dark Hole x1
Pot of Avarice x1
Foolish Burial x1
Monster Reborn x1
Twin Twisters x2
Fire Formation - Tenki x2
Seasonal Direction to the Zoodiac x2
Solemn Strike x2
Solemn Judgment x1
Solemn Warning x1
============ Extra Deck : 15 ============
Varrel Lord Dragon x1
Akashic Magician x1
Proxy Dragon x1
Missus Radiant x2
Zoodiac Tigress x3
Zoodiac Hammerkong x2
Zoodiac Lyca x3
Zoodiac Boarbow x2
============ Side Deck : 15 ============
Gameciel, the Sea Turtle Kaiju x2
Skull Meister x2
System Down x2
Cosmic Cyclone x3
Macro Cosmos x3
Gozen Match x3
As mentioned in a tweet reply, the Blank Cards in the deck are 1 Pot of Desires in the Main Deck and 2 System Down in the Side Deck.
There isn't any feasible method to destroy Zoodiac Ramram except wait for it to be destroyed by battle. Zoodiac Bunnyblast helps with the occasional reuse of resources I guess.
To be fair, the past interations of Zoodiacs are far behind us. Gone were the days of combo and "Zoodiac Drident set 4 End Turn". The current Zoodiac feels like a mixture between a Meta Beat and Anti-Meta. To the archetype's credit, it is unhindered by Gozen Match which is capable of giving plenty of decks enough trouble. Macro Cosmo also packs a lot of hate for the current top decks. Dinosaurs lose their graveyard. ABC decks have to work their way around it. And Invoked and True Draco lose their archetype's utility and speciality.
Zoodiac's current utility lies in Zoodiac Whiptail and Zoodiac Boarbow, in my opinion. The ability to banish an opponent's monster it battles and to attack directly is not something to underestimate. However, it is clear that the deck itself is lacking as the user compensated it with Scapegoat to enable Link Summoning. Solemn Traps are also present for field control.
As it has been for the past few months, Hand Traps are quite phenomenal. Artifact Lancea is in the Main Deck as it does not interfere with the deck's playing style. This would give the deck a slight advantage against certain matchups during Game 1.
Mind Control is there to augment the deck's strength in working around threats. With Proxy Dragon, the stolen monster will probably never be returned at the End Phase.
Also, to prove it is not a 2 or 4 man tournament:
@iriyairiya928 achieved a personal score of 4-1 while his team's final score was 3-2
1) True King Yang Zing Dino XX
2) True King Yang Zing Dino OXO
3) Infernoid OO
4) True King Yang Zing Dino XOO
5) Invoked True Draco XOO
I would have reccomended the WIND Kaiju Gadarla, the Mystery Dust Kaiju to make multiple Missus Radiants a more potent threat. However, 2700ATK is definitely scary and that may not be the best idea.
More traps can be added into the deck to outresrouce/stun your opponent. Mirror Force traps are always welcomed. Magical Cylinder trolls and surprises opponents. Compulsory Evacuation Device is pretty decent for the current metagame.
The deck isn't dead, but I won't say that it is alive. To me, it really feels like a control deck that plenty of archetypes can fill the role of. Tellarknights, Yosenju, Gadgets.
Right now as I type this, I wonder how many angry souls will read this, annoyed at Zoodiacs.